Something cool I’ve been working on

Here’s a pretty cool test of obstacle avoidance I’m adding to my latest project for my portfolio. The game’s name is Entropy, and it will be a simple FPS shooter meant to demonstrate 3d skills and Unity fundamentals. Here’s some obstacle avoidance done by one of the enemies, a simple chaser zombie.

ALPHA FOOTAGE – everything will change.

You can see that when I grab and throw the blocks down in front of the enemy, it reacts accordingly, avoiding them and continuing to pathfind towards the player, instead of simple knocking over the blocks or pushing through them in a straight line.

Might be some more posts in this vein soon!

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